Notes from Automata: Making and Tinkering




- If you want something to happen at a specific time (soundtrack, for example), watch where the cams are, mark them at the moment, and use a lever to make the action happen (~25:00)

Where we started
- Process: need to explain the process to participants to avoid chaos
- Work around a horseshoe table
- Step-by-step instruction
- pick a mechanism
- cut cams
- cut followers
- put them together
- demarcation between participants and facilitators: maximize facilitator access to everybody
- example automata labeled with the movement, open on front and back
    •    slice a medium box into smaller open boxes
- now working with a round table
- ask people to put together the box first
    •    train people to use the hot glue gun
    •    glue support corners
    •    starting point unrelated to figuring out the mechanism
- think about a mechanism or think about a narrative idea or element that you want to incorporate
- not starting everybody at the same time makes facilitating people on their timing

Welcoming participants
- example table
- people can decide whether they want to participate
- history of where automata came from
    •    books and resources
- examples from facilitators and from former participants
- people too young to participate can play with the examples
- if there are too many participants people can gather info to build one at home
- themes emerged based on examples that were out
- examples should inspire an idea of motion but not something people try to explicitly copy
- too complicated examples aren't appropriate
- simple mechanism examples
    •    simple shaped cams
    •    top was an arrow suggesting the motion without being too explicit
    •    consistent in style: easy to pick out from a very messy table
    •    multiple ways of making the same motion happen

Innovations as we prototyped
- Stencils
  
    •    cams and cam followers
    •    different shapes
    •    eases the process
    •    encourages testing different shapes

- Paper straws

    •    won't melt with hot glue
    •    noticeable for examples because people notice it
    •    can wrap masking tape around plastic straw
- 2 dogs automata

2 Dogs Automata from The Tinkering Studio on Vimeo.


    •    2 different followers gives models two different speeds

Facilitating
- train to build them on their own
- draw what was inside a covered example
- build an automata
- hot glue gun training and facilitating
- time and space to make a deeper exploration of ideas
- about 45 minutes - 2 hours typically spent building an automata
- ready cart with materials
- curate examples

- exhibit for younger kids to do (enforcement of age limits on the activate, age 10 and above)

    •    younger kids could still engage with the ideas

Prototyping an exhibit
- First prototype

    •    looks like cardboard
    •    based on Cabaret Mechanical Theatre kit
    •    interchangeable cams
    •    crank
    •    shaft to arrange cams (note that the shaft is square)
    •    designed to be unfacilitated (graphic is work in process)
- Materials

    •    laser cut cams: not most robust over time but great for prototyping
- Hinged top

    •    lid extends a little to make it obvious that it opens and provide a hand hold
- Cams

    •    square holes keep them from spinning freely on the shaft when the crank is turned
- Example pieces

- Grooved cam follower

    •    this follower would stay on an irregular shaped cam as it was cranked

Srishti School of Art, Design, and Technology

- Materials
    •    wire
    •    tire spokes
    •    wood
    •    boxes
    •    paper mache
    •    simple circuits, LEDs, switches, copper tape
- Start with a simple set of materials so you don't get bogged down or frustrated
- Experiment with linkages

    •    attach pieces
    •    look for movement in what they create
    •    cards stuck to it to emphasize movements, de-emphasize the connections
- Diagram before you start
    •    diagram, make, diagram, make again
    •    helps you see where you might add a light or switch
- Girl

    •    linkages
    •    movement of the hand and hat
- Dragon form

    •    crank
    •    bent wire
    •    watching the pieces move and deciding what could happen there
- Elephant

    •    small circuit lights up the eye when things touch
    •    trying to understand what a switch is, a prototype of a circuit
- Fish

    •    LED and buzzer
- Process

    •    making, think about it and draw, making again
    •    where does the crank touch the wire to complete the circuit?
    •    the process of how the circuit, the crank works and what can I do next
    •    the guitarist has a speaker that makes a sound

- Printmaker automata
    •    rolls ink
    •    insert a paper and it prints on it

Automata @ The Hall

- participants met by a facilitator, provided examples and tips
- choose a motion (based on mechanics examples from Exploratorium)
- examples created by visitors give examples of what you can put on top
- pre-cut foam cams
- self-directed workflow
- receive a lot of information up front
- collaborative environment
- facilitators troubleshoot and assess movement, ask open-ended questions to help people get unstuck
- parents are co-learners
- glue gun stations are intentionally separate
- Prototype to minor facilitation

    •    doesn't work great, requires some tinkering
    •    flexible: cams, shafts can go anywhere
    •    rubber cams with square hole, sticks and grips against other cams, but has a curvature that never goes away, so they had to use washers
    •    brass tubes replace straws
    •    not whimsical at all, industrial
    •    creative part people are making does pop out
    •    activation barriers that required a facilitator to work through

- Explore mechanisms rather than build and automata: the process of building an automata can sometimes be unsuccessful
- Emphasize the iterative nature of the project
- Don't push to each step, wait until they have a question or issue they want to solve
    •    people need to spend the time to understand the mechanism, troubleshoot, think about how they can change the design
    •    people can puzzle through it and desire to puzzle through it
- Don't facilitate step-by-step
    •    "I don't know what to do!" Point out an example and have them make one part of the example
    •    be comfortable with things not working out for a while
- Circle around to draw out the people hesitant for asking for help
- Provide comparative models
- Prototyping with cardboard to check linkages, cams, levers
- Teaching a child how to make an automata
    •    simple up and down movement, with example
    •    help by cutting out pieces
    •    when she got stuck make suggestions about things to change
- Link moving objects to stationary objects to get animation

Advice
- You can do a lot with a few simple movements
- Start with a push pull, put a bird on top and get its wings to move, move on to cam and follower
- Start simple and add
- Push a lever up and down with your finger, how do you get rid of the finger
- Children learn from one another and by sharing
    •    draw and share
    •    build and share
- You can make an automata out of things you already have
    •    cereal box
    •    skewers
    •    lids
- Simple to get going and to increase in complexity
- Dog


- Don't rush the process
- Keep it simple
- Make it interesting
- Start in 2D and build to 3D
    •    play around with linkages
- If you find yourself saying, "I could never do that," that is the idea to spend time exploring